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Cartoonlike black and white image on a large, toothed, eyeless worm looking at the viewer. There is red blood around its mouth, and leaf litter in the background

First area ACTUALLY complete

David Rutland

Almost two weeks after posting that the first area was almost complete, I have actually completed the first area.

My big mistake was neglecting to consider the implications of DOTW being a point and click adventure with interactive fiction elements.

In practice, this means that that there are multiple paths the character can take, and multiple ways to get there. Sure, most of them end in death, but they all need menus, they all need artwork, and they all need to make sense.

Many of these are just entertaining diversions en route to a predetermined outcome, but they take time to create.

Next step is the outside of the second allotment plot. In earlier iterations, this was a different choice, but I'd like to give the player a brief respite after (unless they were very lucky) figuring out how not to die while repeatedly dying.

I'm pretty pleased with artwork for a few of the area endings.