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Black and white drawing of an allotment interior including rocking chair, onions, and an assortment of tools

Inside the shed

David Rutland

I've made a decent amount of progress this week - although not as much as I'd have liked.

The inside of the player's shed is finished - including random plant pots, biscuit tins full of bits and pieces, and a selection of tools.

Black and white drawing of an allotment interior including rocking chair, onions, and an assortment of tools

There are a number of things you can do in here, and you won't be able to exit the shed until you've made a couple of decisions that will have an effect on the game later.

Hand drawn choice menu, showing a weed burner, a spade and a rake. The text explains that the player need to choose one.
Hand drawn choice menu, showing a selection of careers: surgeon, athlete, checkout operator.

 

After this, there are a few tasks to get on with around your plot before you meet the worm for the first time.

Drawings continue to pour onto the pages of my B&M sketchpad, and I'll probably scan them in tomorrow, then I have to make some more sprites, and make sure everything works.

I anticipate progressing to the next room later this week. 

I've also committed to using the OpenDyslexic font for most text elements in the game. My wife is very dyslexic so this seemed like an obvious and sensible thing to do. It looks pretty good.